The feeling of flow is something I get every once in a while. It’s really hard to stay focused into flow now to the up-to-date games. Outside distractions will definitely kill the feeling of flow for me, but some of the games make these outside distractions dead themselves. I strongly believe that the soul of a lot of hard-core game fans still looks back at the good old 2D games. “Fire Emblem” is one of my favorite games, and now that I understand the concept of Flow, I know why it’s that great.
The first game basically takes place in a mid-evil century, were many different countries (estates) battle in order to get more land, power, and peace. This time period also contains certain legendary Dragons that are both good and bad in their lands. There is also character classes that are called “Manakete;” half dragon and human beings that use stones to transform from one to the next with different elements. The game basically plays like a RPG; it also has a similar chess type of game play (you move characters as if they were pieces). One of the things that interested me the most is the fact that you can sacrifice characters to distract the enemy and flank them. It’s one of those games that has the story line made by the actual player (if a character dies, you’ll be able to get something new in the future or/and lose something you could obtain).
You’re technically the main character in the game, but you also command and control the other characters as well (infantry). The character classes are ranged from a mage/sage/wizard to a dragon knight/archer/Hawk king. The game gets me into flow with its vast world and game-play, but it also makes it really enjoyable and challenging as it progresses. The game introduces the main character and simple troops (both friend and foe) in a steady pace, gradually increasing the difficulty. There’s never a time when I play this game and stop because of personal issues (have to eat, take out the trash, etc…).